Friday, April 27, 2012

Street Fighter x Tekken: Balance patch coming mid May

Change is coming.

Capcom has revealed that a balance patch for Street Fighter x Tekken (SFxT) will be hitting Xbox 360 and PS3 mid May. The patch aims to fix glitches and provide changes for numerous characters who have exploits.

For a list of those changes, head past the jump.

Kazuya Restand glitch infinite combo has been removed.

Kuro cr.MP infinite has been removed.

Xiaoyu QCB MP infinite has been removed.

Pacman Hit back on LP and LK has been changed so infinite has been removed.

Jin Chop Kick Glitch on mid air opponents has been fixed.
      When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.

Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.

Juri Senpusha's frames on block have been changed to below:

        L ver. stand block -5F

        M ver. stand block -10F
        M ver. crouch block -10F
       Shikusen causes opponents to be pushed back less far when blocked.

Rufus Falcon Kick (dive kick) properties have been changed:

        Hurt box added to his feet and the move no longer crosses up easily.

        Frames on block have been modified to -4F

Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.

M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.

Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly.

Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.

Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.