Thursday, May 31, 2012

1.02 update of Persona 4 Arena lands in Japan


Change is here.

Andriasang says Atlus has released the 1.02 update for Persona 4 Arena in Japanese Arcades. The game is set for a console release in Japan July 26 for Xbox 360 and PS3. A North American release date has yet to be revealed, but it's expected to arrive sometime this summer.

Head past the jump for a list of the 1.02 changes from Atlus (via SRK).


System Changes

  • Renda combo [5A repeatedly]: At the end of the match, the third hit of a renda combo will no longer grant a burst increase bonus
  • Skill Boost [EX]:Limits SP gauge increase, builds meter when used
  • Fear state: Can no longer throw escape while in Fear state.
  • Max Burst: Burst Gauge consumption changed from 68%→67% when used
  • SP-consuming techniques: When a SP-consuming move is used as the first hit of a combo, the SP gauge increase limit continues during the combo
  • Mini-jump: Cannot cancel with Skills, etc. during the beginning of a mini-jump

Character Changes

Yu Narukami
  • j.2A: Added a P Combo (chain combo) route to Jump D
  • j.D: Yu’s descent timing is faster
  • 2B: Hitbox has been adjusted; recovery time is increased slightly
  • Ziodyne [236236C or D] (D version): Screen freeze timing is now the same as the C version; freeze time is increased
Yosuke Hanamura
  • 5A: Hittable box has been adjusted
  • 2A: Hittable box has been adjusted
  • Sweep [2A+B]: Recovery time has been increased
  • (During Sukukaja) 5B, 5C, 2C, j.C: Can now be jump-cancelled
Chie Satonaka
  • 5B: Fatal Counter property removed
  • Nou Tenotoshi [During Abaremakuri, 236A or B] (SB version): Pushback on the second hit is larger
  • All Skills and SP Skills: All are Fatal Counter moves during Charge
  • Hyper Counter [B+D, Air OK]: The attack damage boost during Charge applies
  • God Hand [236236C or D]: The scaling on the first hit has been strengthened; Chie incurs counter-hit damage until the end of the move
Yukiko Amagi
  • 2A: Total number of frames reduced
  • Renda combo, 2nd hit: Start-up speed is faster
  • Maragi [236C or D] (SB version): The attack start-up and Persona recovery time are now the same as the D version
Kanji Tatsumi
  • 5B: On ground hit and on guard, there is no pushback; pulls the opponent closer on counter-hit
  • j.A: Hitbox has been strengthened
  • Ground throw: Easier to use during dash inertia; damage increased
  • Uzattee! [B+D]: Attack active frames decreased; recovery time increased
  • Tsukame! [236C or D] (C version): Faces the opponent when done while crossing over
  • Tsukame! [236C or D] (D version): Persona is invincible during standby
  • Tatsumi-ryu Kenka Sappou [236236A or B]: The falling chair after the attack builds SP Gauge on hit or on guard
Kuma (Teddie)
  • All D attacks (Dr. Pepper NEO): SP build amount is doubled
  • All D attacks (Denden Taiko): Now increases SP Gauge on hit or guard (originally did not)
  • All D attacks (Buttai X): No longer builds SP
Naoto Shirogane
  • Unmei Counter: At the beginning of the round, recovery speed is increased
  • Seigi no Tate [B+D]: When catching an attack, the hit stop forced on the opponent is based on the respective move’s hitstop.
  • Kan’atsu Kibaku-gata Megido [214C or D] (C version): Untechable time greatly increased; same-attack scaling is strengthened
  • Kan’atsu Kibaku-gata Megido [214C or D] (D Version): Guard stun slightly decreased; bug which caused the explosion part of the move to disappear until it hit the opponent is fixed
  • Tai S Jian’you Tokushu Shoujuu Kou-gata [236236A, Air OK]: Length of the silence effect on hit is increased
  • Tai S Jian’you Tokushu Shoujuu Otsu-gata [236236B, Air OK]: Length of the fear effect on hit is increased
  • Hamaon, Mudoon [236236C/D]: When the Unmei Counter is at 0, the opponent does not build Burst gauge on hit; when the Unmei Counter is at 0, The time count stops on hit
Mitsuru Kirijo
  • 2B: Invincibility against jump attacks starts up faster
  • 2D: Hitbox size is increased
  • j.A: Hittable box has been adjusted; untechable time on counter-hit has been decreased
  • Coup Droit [[4]6A or B] (A version): Mitsuru incurs counter-hit damage until the end of the move
  • Setsuna Samidare Uchi [236236A or B]: Attack start-up speed is faster
  • Bufudyne [236236C or D]: Hitbox has been adjusted
  • Mabufudyne [214214C or D]: The delayed start-up frames when the Persona is off-screen have been decreased; the range where the Persona will not warp is wider
Akihiko Sanada
  • 5B: Same-attack scaling has been increased slightly
  • j.B: Same-attack scaling has been increased slightly
  • j.C: Recovery time and landing recovery have been increased; the pushback on counter-hit is higher
  • All D attacks: Pull airborne opponents closer
  • Weaving [214C or D; (After Kill Rush) 4C or D] (C version): Lv0 Corkscrew and other follow-up attacks will not come out
  • Sweep [2A+B] after follow-up to all Skills: Start-up is faster, now low state from the beginning of the move
  • Thunder Fist [236236C or D]: Causes paralysis when blocked
  • Earth Breaker [222C+D]: Pulls in airborne opponents
Aegis
  • Mode Change [22A or B] (B Version): When cancelling Orgia mode, the Orgia gauge builds slightly
  • Megami no Ohtate [236236C or D] (C Version): Aegis’s pushbox has been removed during the forward charge
  • Isan Kaihou Heiki Palladion [222C+D]: Instant Kill Technique can longer be used in a combo
Elizabeth
  • Icon: Icon position has been adjusted
  • Agidyne [214C or D] (C, D version): Elizabeth’s recovery time is shorter
  • Mousha no Nageki [214214C or D]: Lowest guaranteed damage is now 50%
Labrys
  • Icon: Icon position has been adjusted
  • Axe Level: Axe Level does not increase at the end of a round
  • Goshiki Slash Axe [B+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound
  • Guillotine Axe [214A or B]: Counter hit damage during recovery has been removed
  • String Arts “Ken” [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version
  • String Arts “Sharinkei” [214214C or D]: Attack start-up is faster
Shadow Labrys
  • Guillotine Axe [214A or B]: Counter hit state during recovery has been removed
  • Goshiki Slash Axe [B+D]: Attack start-up is faster
  • Brutal Impact [214214A or B] (A Version): Attack start-up is faster; recovery time is shorter