Friday, October 19, 2012

SFxT v.2013 change log for Street Fighter characters

Change is coming.

At the New York Comic-Con 2012, Capcom announced Street Fighter x Tekken (SFxT) 2013. Now they have revealed the change log for the Street Fighter characters. Changes to the Tekken cast will be unveiled in the near future.

See what changes your favorite Street Fighter characters will endure, after the jump.



Ryu
Far LP - Startup 3F->4F
cr. MP - Startup 4F->5F
- Hit box reduced
cr. MK - Startup 5F->6F
- Hit box reduced
cr. HK - Startup 5F->7F
Solar Plexus Strike - Frames reduced by 2 (+5 on hit / 0 on block)
Shoryuken - Block stun reduced by 10 F
- Screen freeze reduced by 6F
- Push back on block reduced
M. Shoryuken - Frames 1~5 are invincible
Air Tatsumaki Senpu Kyaku - Hurt box enlarged
EX Tatsumaki Senpu Kyaku - Frames 3~7 are throw invincible
H. Ryu's Joudan Sokutou Geri - Block stun reduced by 4F
Guard Cancel - Changed to 3 hits
Special move meter gain:
Shoryuken: on hit 40->30
Tatsumaki Senpu Kyaku: whiff 15->10 / on hit 40->30
Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 40->35
Joudan Sokutou Geri: whiff 15->10/ on hit 40->30
Hadouken: whiff 15->0/ on hit 40->30

Ken
Far HK - Startup 13->11F
- Frames reduced by 3 (0 on hit / -5F on block)
Shiden Kakato Otoshi - Can cancel the feint
Target Combo - (-1F on hit /-7F on block)->(+3F on hit / -4F on block)
Shoulder Throw - Damage 120->130
L. Shoryuken - 1~2F full invincibility changed to lower body invincibility
- Floats higher on hit
- Damage 80->70
M. Shoryuken - 1st hit block stun reduced by 10F
- Screen freeze reduced by 5F
- Push back on block reduced / 2nd hit no longer hits crouching opponents
H. Shoryuken - Full invincibility after startup removed / Hit box of 1st hit enlarged / Damage 150->130 / Increased air combo juggle counter
Hadouken - (-4F on hit / -9F on block)->(0 on hit / -5F on block)
Air Tatsumaki Senpu Kyaku - Hurt box enlarged
Shippu Jinrai Kyaku - Damage 300->340 / 1st hit moves forward more
Special move meter gain
L Shoryuken: on hit 40->30
M Shoryuken: on hit 20+20(40)->20+10 (30)
H Shoryuken: on hit 20+10+10(40)->20+5×2 (30)
Hadouken: whiff 15->5 / on hit 40->20
Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 30 x number of hits ->20 x number of hits
L Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10(30)->25+10 (35)
M Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×3(50)->25+8×3 (49)
H Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×4(60)->25+8×4 (57)

Guile
Command change - (back+HP+HK) no longer activates guard cancel
Health - 950->900
Far HP - Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. LP - Frames increased by 3 (+5F on hit / +1F on block)
cr. LK - Frames increased by 3 (+4F on hit / 0 on block)
Reverse Spin Kick - 6F~29F is throw invincible
Flash Kick - Block stun reduced by 10F
- Screen freeze reduced by 5F
- Push back on block reduced
Special move meter gain
Flash Kick: on hit 40->30
Sonic Boom: whiff 15->0 / on hit 20->25

Abel
Command change - Shoulder Tackle changed from (charge, forward+P) to (charge, forward+K)
- Breathless changed from (charge, forward+PPP) to (charge, forward+KKK)
Guard cancel - Marseilles Roll changed to Shoulder Tackle
- Attack Startup 8F, Damage 120
Close HP - Hit box enlarged
- Push back on block for boost combos reduced
Far HP - Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. HP - Hurt box reduced
- Hurt box on arm is now invincible versus jumping attacks
Wheel Kick - Hit stun frames reduced (L->+1F / M, H, EX->+2F)
- When hits in midair it becomes bound damage
- Damage L. 100->80, M. 110->80, H. 120->90
L. Wheel Kick - Hit box position changed
Tornado Throw - Damage L. 140->160, M. 150->170, H. 160->180
- Throw invincible from startup until throw activation
L. Shoulder Tackle - Startup 20F
M. Shoulder Tackle - Armor properties added during hit box active frames / Hit effect changed to ground knockback
H. Shoulder Tackle - Armor properties added during hit box active frames / Counter hit causes wall bounce
Special move meter gain
Second Middle: on hit 30->15
Second Low: whiff 5->10
Finish Middle: on hit 30->20
Finish Low: whiff 5->15/on hit 30->40
Wheel Kick: whiff 15->10/on hit 60->30
Marseilles Roll: whiff 15->0
Sky Fall: whiff 10->15/on hit 60->55
Tornado Throw: whiff 10->20/on hit 60->65
Shoulder Tackle: whiff 15->0/on hit 40->50

Chun-li
Close MK - Block stun during boost combos increased by 5F (-6F on hit / -10F on block)
Close HK - Cannot jump cancel on block
Far MP - Arm hurt box activates 1F faster
- Push back on block for boost combos reduced
Far HP - Push back on block for boost combos reduced
cr. HK - Push back on block for boost combos reduced
Angle Jump HP - Mid air hit causes knockdown
Kakusenshu - Hurt box changed
- Hit box enlarged
- Damage 60->70
H. Kikouken - Block stun increased by 2F
EX Hyaku Retsu Kyaku - Only first hit reduceds mid air combo count
- Hit stun for all hits changed to same as H. version
Special move meter gain
Kikouken: whiff 15->5 / on hit 40->20
Hazanshu: whiff 15->10 / on hit 40->30
L Spinning Bird Kick: whiff 15->10 / on hit 10×4+20(60)->8×5 (40)
M Spinning Bird Kick: whiff 15->10 / on hit 5×6+20(50)->8×5+5×2 (50)
H Spinning Bird Kick: whiff 15->10 / on hit 5×8+20(60)->8×5+5×4 (60)
Hyaku Retsu Kyaku: whiff 10->0 / on hit 10×n->8×n

Cammy
Hooligan Combination - Can transition into Cannon Strike
*Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F
Close LP - (+7F on hit / +3F on block)->(+5F on hit / +2F on block)
- Increased push back on block
Close MP - Block stun during boost combos reduced by 4 (-6F on block)
Close HP - Block stun during boost combos increaed by 5F (-8F on hit / -14F on block)
- Push back on block for boost combos reduced
Close HK - Cannot jump cancel on block
Far LP - Block stun increased by 2 (+1F on block)
Far HP - Push back on block for boost combos reduced
Far MK - Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. MP - Block stun during boost combos reduced by 3 (-7F on block)
cr. HP - Push back on block for boost combos reduced
- Block stun during boost combos increased by 6F (-8F on hit / -14F on block)
Cannon Spike - Reduced push back on block / Block stun reduced by 10F
L Cannon Spike - Active frames 1~2F Damage 100
From 3F onwards Damage 130
M Cannon Spike - Active frames 1~2F Damage 110
From 3F onwards Damage 140
Special move meter gain
Cannon Spike: whiff 15->10 / on hit 60->30
Accel Spin Knuckle: on hit 40+60(100)->20×2(40)
Cannon Strike: whiff 15->5 / on hit 40->15
Razor Edge Slicer: whiff 0->5 / on hit 60->30
Fatal Leg Twister: whiff 5->10 / on hit 40->50
Cross Scissors Pressure: whiff 5->10 / on hit 40->50
L and M Spiral Arrow: whiff 15->0 / on hit 40->50
H Spiral Arrow: whiff 15->0 / on hit 20+20(40)->30+20(50)

Sagat
Close MK - Push back on block for boost combos reduced
Close HP - Push back on hit changed to be same as light attacks
Close HK - 1st hit will hit crouching opponents
- 1st hit causes forced standing
Far HP - Push back on block for boost combos reduced
Far HK - No longer build meter on whiff
cr. MP - Block stun during boost combos increased by 4F (-5F on hit / -9F on block)
cr. HP - Push back on block for boost combos reduced
Step Low Kick - Block stun reduced by 3 (-3F on block)
Tiger Uppercut - Block stun reduced by 10F
- Screen freeze reduced by 4F / Push back on block reduced
EX Tiger Uppercut - Moves forward further
- Hit box after 2nd hit enlarged forward
EX Tiger Knee Crush - Block stun reduced by 5 (-3F on block) / Damage 110->90 / Changed air combo count
Special move meter gain
Tiger Shot: whiff 15->5
Grand Tiger Shot: whiff 15->5
Tigger Uppercut: whiff 15-> 10 / on hit 40->30
Tiger Knee Crush: whiff 15->0 / on hit 20+20(40)->30+20(50)

Dhalsim
Close LK - Startup 3F->4F
- Hit box reduced
Close MP - Block stun during boost combos increased by 3F (-4F on hit / -10F on block)
Close MK - Block stun during boost combos increased by 3F (-7F on hit / -11F on block)
Close HP - Block stun during boost combos increased by 5F (-9F on hit / -15F on block)
- Push back on block for boost combos reduced
Close HK - Block stun during boost combos increased by 8F (-9F on hit / -15F on block)
- Push back on block for boost combos reduced
cr. LP - (+6F on hit / +2F on block)->(+3F on hit / +1F on block)
cr. MP - Block stun during boost combos increased by 9F (-6F on hit / -10F on block)
cr. MK - Block stun during boost combos increased by 4F (-6F on hit / -10F on block)
cr. HP - Block stun during boost combos increased by 8F (-11F on hit / -16F on block)
- Push back on block for boost combos reduced
Double Zoom Straight - Damage 90->80
- Hurt box active frame timing changed
Double Zoom Punch - Damage 90->80
Jump Double Zoom Punch - Damage 100->80
Sliding - Hit box reduced
Yoga Sliding - Hit box reduced
M. Yoga Flame - Block stun reduced by 2 (0 on block->-2F on block)
H. Yoga Flame - Block stun reduced by 2 (+3F on block ->+1F on block)
Yoga Flame - Hurt box appears 2F before hit box activates
EX Yoga Flame - Startup 17F->15F
Yoga Blast / EX Yoga Blast - Opponent cannot quick stand on hit
Yoga Inferno - Startup 3F->6F
Yoga Volcano - Startup 9F->7F
- Damage 250->280
Guard cancel - Changed to 2 hit move
Special move meter gain
Yoga Fire: whiff 15->5
Yoga Flame: whiff 15->0 / on hit 30->50
Yoga Blast: whiff 15->0 / on hit 40->70

Poison
Command change - Backflip command changed from KK to KKK
Forward Dash - Full animation reduced from 22 to 16 frames
Close MP - Damage increased from 60 to 70
- 3 frames added to Boost Combo (-5 on hit, -9 on block)
Far HP - Damage increased from 90 to 100
- 7 frames added to Boost Combo (-14 on hit, -19 on block)
- Push back on block for boost combos reduced
Close HK - Start up reduced from 14 to 11 frames
cr. MP - 3 frames added to Boost Combo (-4 on hit, -8 on block)
cr. HP - Startup decreased from 9 to 7 frames / Frames reduced by 8 (±0 on hit, -6 on block)
Elbow Drop - Start up increased from 17 to 21 frames. / Active frame on attack reduced from 6 to 5 frames / Frames reduced by 6 (-1 on hit, -5 on block)
Note: confirmed on Ryu / Damage increased from 60 to 70
Love Me Tender (L) - Startup decreased from 29 to 27 frames
EX Whip of Love - Second hit frames changed to +1 on hit and -3 on block / 4th hit frames changed to -8 on block
Slapshot - Damage reduced from 150 to 140
Special move meter gain
Whip of Love 1st Hit: on hit 20->30
Whip of Love 2nd Hit: on hit 20->15
Whip of Love 3rd Hit: on hit 10->20
Love Me Tender: on hit 20->30
Love Me Tender (ender): whiff 5->15, on hit 20->70
Kissed by a Goddess (L): on hit 20+20(40)->20+10(30)
Kissed by a Goddess (M): on hit 10 x 2+20(40)->20+8 x 2(36)
Kissed by a Goddess (H): on hit 10 x 4(40)->20+8 x 3(44)
Aeolus Edge: whiff 15->0, on hit 40->30

Hugo
HP - Opponent cannot perform quick recovery off the ground when hit by this while in the air
- 4 frames added to Boost Combo (-9 on hit, -15 on block)
- Push back on block for boost combos reduced
cr. LP - Damage reduced from 50 to 40
cr. LK - Hit box reduced
- Hurt box reduced
cr. MP - Damage reduced from 80 to 70
- 5 frames added to Boost combo (-5 on hit, -9 on block) / Push back on block for boost combos reduced
cr. MK - 4 frames added to Boost Combo (-13 on block) / Push back on block for boost combos reduced
Hammer Hook - Wall bound when move connects on counter hit
Body Press - Block stun reduced by 8 frames / Damage reduced from 140 to 110
- Active frames reduced from 21 to 8 frames
Giant Palm Breaker - "Damage changes
LP: 100->80
MP: 100->110
HP: 140->130"
Moonsault Press - Damage recduced from 200 to 230
EX Meat Squasher - Damage increased from 200 to 260
Monster Lariat - Block stun increased by 3 frames (on block -10)
- Super armor startup changed from 1 to 6 frames
EX Monster Lariat - Block stun reduced by 5 frames (on block -8)
Special move meter gain
Giant Palm Breaker: whiff 15->10, on hit 40->30
Moonsault Press: whiff 15->20, on hit 40->100
Shootdown Backbreaker: on hit 20->65
Meat Squasher: whiff 15->20, on hit 20->80
Ultra Throw: whiff 15->20, on hit 0->60
Monster Lariat: whiff ->15->0, on hit 40->50

Ibuki
EX Kunai - EX Kunai can be canceled while descending
far LP - Hit box reduced
- Hurt box reduced
- Frames changed from (on hit +6/on block +2) to (on hit +7/on block -1)
LK - Hurtbox increased
cr. MK - Push back on block for boost combos reduced
far HP - Push back on block for boost combos reduced
Forward jumping HK - Startup increased from 5 to 7 frames
- Damage decreased from 100 to 75
Yami Kazura - Damage increased from 120 to 130
Spin Kick - Hit box reduced
MK Tsumuji, HK Tsumuji - Franes changed from (MK on block -1/HK on block ±0) to (both on block +3)
Special move meter gain
Kunai: whiff 15->5
Tsuijigoe: whiff 10->15
Neck Breaker: on hit 10->60
Kazakiri: on hit 20×3(60)/10×3(30)
Tsumuji: whiff 15->10, on hit 20+20(40)->10×2(20)
Tsumuji (high variant): whiff 5->10, on hit 20->30
Tsumuji (low variant): whiff 5->10, on hit 60->30
Hien: on hit 20+40(60)->20×2(40)
Raida: whiff 15->0, on hit 40->60

Rolento
Vitality - Reduced from 1000 to 930
Far LP - Hit box reduced
- Hurt box reduced
Far MK - 6 frames added to Boost combo (on hit -8, on block -12) / Push back on block for boost combos reduced
Far HP - 6 frames added to Boost combo (on hit -15, on block -19) / Push back on block for boost combos reduced
Far HK - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
cr. MP - 5 frames added to Boost combo (on hit -3, on block -8) / Push back on block for boost combos reduced
cr. MK - 5 frames added to Boost combo (on hit -9, on block -13) / Push back on block for boost combos reduced
cr. HP - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
Jump MK - Hitbox reduced
Patriot Circle - First attack frames increased by 4 (on hit, -1, on block -5)
Stinger - Hitbox increased
- Push back on block reduced
Special move meter gain
Stinger (jump): whiff 15->5
Stinger (knife): whiff 15->5, on hit 40->15
Mekong Delta Attack (attack): whiff 15->10, on hit 40->30
Mekong Delta Air Raid (attack): whiff 15->10, on hit 40->30
Mekong Delta Escape (jump): whiff 10->5
Patriot Circle 1st attack: whiff 10->0, on hit 6 x 4(24)->8 x 4(32)
Patriot Circle 2nd attack: on hit 6 x 4(24)->5 x 4(20)
Patriot Circle 3rd attack: on hit 6 x 3(18)->8 x 3(24)

Zangief
Walking Speed - Slightly slower
Close MP - 5 frames added to Boost combo (on hit -5, on block -9)
- Push back on block for boost combos reduced
Close MK - 4 frames added to Boost combo (on hit -6, on block -10)
Far LP - Damage decreased from 40 to 30
Far LK - Startup increased from 4 to 5 frames
Far MP - 5 frames added to Boost combo (on hit -5, on block -9)
- Push back on block for boost combos reduced
- Adjusted so that the hurt box comes out 1 frame before the attack
Far MK - Push back on block for boost combos reduced
cr. MP - Damage decreased from 80 to 70
cr. MK - 2 frames added to Boost combo (on hit -5, on block -9)
Flying Body Attack - Block stun reduced by 8 frames
- Damage decreased from 120 to 100
Screw Piledriver - Damage adjusted:
LP: 180->200
MP: 200->220
HP: 220->240
Quick Double Lariat - Hitbox increased on the 5th frame
Special move meter gain
Screw Piledriver: whiff 15->20, on hit 40->100
Banishing Flat: whiff 15->10, on hit 40->30
Double Lariat: whiff 15->5, on hit 40->35 (after first spin 20)
Quick Double Lariat: whiff 15->5, on hit 40 (after first spin 30)
Flying Power Bomb: whiff 15->0, on hit 40->100
Atomic Suplex: whiff 15->0, on hit 40+40(80)->70+50(120)

Rufus
Close LK - Block pushback increased
Close MK - 6 frames added to Boost combo (-7F/-11F)
- Push back on block for boost combos reduced
Far MP - 6 frames added to Boost combo (-6F/-10F)
- Push back on block for boost combos reduced
Far MK - 4 frames added to Boost combo (-7F/-11F)
- Push back on block for boost combos reduced
Far HP - 4 frames added to Boost combo (-9F/-14F)
cr. LK - Hitbox reduced
Hand Machinegun - Damage increased from 120 to 130
Vulture Kick - Frame advantage on hit reduced by 2 frames (on hit +1)
Falcon Kick - Frame advantage on hit reduced by 7 frames
Target Combo - Damage decreased from 90 to 60
Galactic Tornado - "Damage adjusted:
MP 100->80
HP 120->90
EX 160->80"
Messiah Kick (mid) - Block stun reduced by 2 frames (On block -1)
Messiah Kick (high) - Block stun reduced by 5 frames (On block -5)
Special move meter gain
Messiah Kick (high): whiff 5->10
Messiah Kick (mid): whiff 5->10
Messiah Kick (low) whiff 5->10
Snake Strike: whiff 15->5, on hit 16 x Number of attacks->10 x Number of attacks
Galactic Tornado (L): whiff 15->0, on hit 10+20(30)->30+15(45)
Galactic Tornado (M and H): whiff 15->0, on hit 10 x 2+20(40)->30+8 x 2(46)

Vega (Claw)
cr. LP - Frames increased by 1 (on hit +4, on block ±0)
cr. MK - Block stun has been reduced by 3 frames (on block -2)
- 6 frames added to Boost combo (on hit -6, on block -13)
- Push back on block for boost combos reduced
Vertical jumping HK - Opponent will go into a hard knockdown state if hit with this attack while in the air.
Flying Barcelona Attack - The position of the hurtbox has been changed
- Pushback on block has been reduced
Izuna Drop - Throw area has been reduced
Sky High Claw (H) - The knockback timing on hit and on block has been changed
Scarlet Terror (M) - Damage decreased from 100 to 80
Scarlet Terror (H) - Damage increased from 100 to 120
- Mid-air combo count number increased
EX Scarlet Terror - Damage increased from 150 to 160
- Mid-air combo count number increased
Special move meter gain
Rolling Crystal Flash (L): whiff 20->10, on hit 10+40(50)->20 x 2(40)
Rolling Crystal Flash (M): whiff 15->10, on hit 10 x 3+40(70)->8 x 3+20(44)
Rolling Crystal Flash (H): whiff 15->10, on hit 10 x 4+40(80)->8 x 4+15(47)
Scarlet Terror (L): whiff 15->10, on hit 40->30
Scarlet Terror (M and H): whiff 15->10, on hit 40+40(80)->20+10(30)
Flying Barcelona Attack (Jump): whiff 10->5
Flying Barcelona Attack (Attack): whiff 5->0, on hit 40->30
Izuna Drop: whiff 5->10, on hit 40->50
Sky High Claw: whiff 15->0

Balrog (Boxer)
Close LP - Block pushback has been increased
Close LK - Block pushback has been increased
Close HK - 2 frames added to Boost combo (on hit -2, on block -9)
Far LP - No longer connects on crouching opponents
Far MP - Active frame window has been changed to 4 frames
- Can now be canceled
Far HK - 2 frames added to Boost combo (on hit -5, on block -11)
cr. LK - Block stun has increased by 2 frames (on hit +5, on block +1)
cr. HK - Overall animation has been reduced by 3 frames
- Block stun has decreased by 3 frames (on block -9)
- Block pushback has been decreased
Dash Straight (EX included) - Now moves forward 4 frames after startup
EX Dash Upper - Now moves forward 4 frames after startup
Buffalo Head - Now connects on crouching opponents
EX Dash Swing Blow - When the opponent is hit with this attack while crouching, they'll take bound damage and go into "fall over" stun
Special move meter gain
Dash Low Straight: whiff 15->10, on hit 40->30
Dash Low Smash: whiff 15->10, on hit 40->30
Dash Swing Blow: whiff 15->10, on hit 40->30
Buffalo Head: whiff 15->10, on hit 40->30
Turn Punch: whiff 15->10, on hit 40->45
Dash Straight: whiff 15->0, on hit 30->40
Dash Upper: whiff 15->0, on hit 30->40

Juri
Close HP - on hit, opponents are launched higher
Far LK - Can no longer be linked
cr. HP - Damage decreased from 90 to 75
- On block, cannot be jump canceled
- Hitbox has been reduced
Diagonal Jumping HP - Damage decreased from 100 to 75
- Hurtbox comes out 1 frame quicker
Karen Kick/Assatsu Kick - Damage decreased from 150 to 130
EX Senpusha - Hit and block pushback has been reduced
EX Kasatushi - Hurtbox has been added after move is successful
Special move meter gain
Fuhajin (rising kick): whiff 10->5, on hit 0->25
Shikusen: whiff 10->5
Shikusen 2nd Impact: on hit 20+20(40)->10 x 2(20)
Shikusen 3rd Strike: on hit 40->30
Kasatushi: whiff 15->10
Senpusha (L): whiff 15->0, on hit 10 x 2(20)->30 x 2(60)
Senpusha (M and H): whiff 15->0, on hit 10 x 4(40)->15 x 4(60)

M.Bison (Dictator)
Close MP - Startup decreased from 7 to 5 frames
Far MP - Startup decreased from 8 to 5 frames
- Hitbox has been reduced
- Hurt box reduced
Bison Warp - Overall animation has increased by 8 frames
Double Knee Press (LK) - Block pushback has increased
EX Double Knee Press - When the final hit connects, opponents are now launched straight up slightly instead of being knocked down
Knee Press Nightmare - The move starts off with full invicibility, and midway through the movement becomes projectile invincible only.
Deadly Throw - Damage decreased from 150 to 140
Special move meter gain
Devil Reverse (jump): whiff 10->0
Devil Reverse (attack): whiff 15->5
Double Knee Press: whiff 15->0, on hit 16×2(32)->20×2(40)

Akuma
Close HK (2nd hit) - Hit effect on airborne opponent changed to bound.
- Can now be canceled
Far HP - Can now be canceled
Far HK - Blockstun frames changed from +5 on hit/±0 on block +6 on hit/-2 on block
Ashura Senku (Punch ver.) - Distance covered has been reduced
- Invincibility time changed from 1-50 frames to 1-40 frames
- Full frame length changed from 61 to 72 frames
Ashura Senku (Kick ver.) - Distance covered has been reduced
- Invincibility time changed from 1-40 frames to 1-30 frames
- Full frame length changed from 54 to 64 frames
EX Gohadoken - "
Abolished from mid-air combo limit"
Tatsumaki Zankukyaku (MK) - Damage stun changed from 40+20+20(80) to 40×3(120)
Tatsumaki Zankukyaku (HK) - All hits are guaranteed if the first hit connects
Airborne Tatsumaki Zankukyaku - Hurtbox increased
Hyakki Gojin - Damage increased from 50 to 70
Hyakki Gosho - Damage increased from 70 to 100
Hyakki Gozan - Damage increased from 60 to 80
Zanku Hadoken - Hitbox has been reduced
- When used during a backwards jump, 5 frames added upon landing
Goshoryuken (MP, HP) - During the first hit, blockstun has been decreased by 10 frames
- The second hit does not connect on a crouching, blocking opponent
- Pushback on block has been reduced
Misogi - Hitbox has been increased
Special move meter gain
Gohadoken: whiff 15->5, on hit 40->20
Shakunetsu Hadoken (L): whiff 15->5, on hit 20->25
Shakunetsu Hadoken (M): whiff 15->5, on hit 20×2(40)->15×2(30)
Shakunetsu Hadoken (H): whiff 15->5, on hit 20×3(60)->10×3(30)
Zanku Hadoken: whiff 15->5, on hit 5->16
Goshoryuken (M): on hit 20+20(40)->30+10(40)
Goshoryuken (H): on hit 20+10×2(40)->20+10×2(40)
Tatsumaki Zankukyaku (L): whiff 15->10, on hit 40->20
Tatsumaki Zankukyaku (M and H): whiff 15->10, on hit 40 x number of attacks->20+10 x number of attacks
Airborne Tatsumaki Zankukyaku; whiff 15->0, on hit 40->35
Hyakkishu: whiff 10->0
Hyakki Gosho: whiff 0->15
Hyakki Gojin: whiff 5->10, on hit 40->30
Hyakki Gosai: whiff 5->15, on hit 40->60

Sakura
LK - Hit box reduced
- Hurt box reduced
- Startup 3F->4F
Close MP - Frames reduced by 2 (on hit +4F/on block +1F)
Close HK - Hit effect changed to knock away against opponents on the ground on hit
- Push back on block for boost combos reduced
Far HP - Can be canceled
- Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. HP - Hurt box reduced
Jump MP - Changed hit effect to knock down against airborne opponents on hit
Hadoken - Increased total frames from 42F->49F
- Frames adjusted from (on hit ±0/on block -6F)->(on hit -3F/on block -7F)
Sakura Otoshi - Hit box enlarged
Haru Ranman - Damage increased from 300->330
Special move meter gain
Hadoken: whiff 15->5/on hit 40->20
Shouoken (L): whiff 15->10/on hit 10×2(20)->15×2(30)
Shouoken (M): whiff 15->10/on hit 10×4(40)->8×4(32)
Shouoken (H): whiff 15->10/on hit 10×6(60)->5×6(30)
Airborne Shunpukyaku: whiff 15->0/on hit 40×2(80)->15×2(30)
Sakura Otoshi (Attack): on hit 15->10
Sakura Otoshi (Finish): whiff 5->10/on hit 15->20
Shunpukyaku (L): whiff 15->0/on hit 40->25
Shunpukyaku (M): whiff 15->0/on hit 40×2(80)->15×2(30)
Shunpukyaku (H): whiff 15->0/on hit 40×3(120)->10×3(30)

Blanka
Close MP - Frames increased by 6F for boost combos (on hit -5F/on block-9F)
Close MK - Frames increased by 4F for boost combos (on hit -5F/on block-9F)
Close HP - Can now be canceled
Far MP - Frames increased by 5F for boost combos (on hit -5F/on block-9F)
cr. MK - Frames increased by 5F for boost combos (on hit -6F/on block-10F)
cr. HP - Push back on block reduced
- Frames increased by 3F (on hit -5F/on block -11F)
Vertical Roll - Damage 160->130?
- Frames increased by 5F whiff and on block
Electric Thunder - Changed knock away direction on hit or guard when opponent comes from behind Blanka
EX Rolling Attack - Changed push back distance of the Super Charge version to match that of the normal EX version when on guard
Grand Shave Roll - Full invincibility until hit box becomes active
Special move meter gain
Vertical Roll: whiff 15->10/on hit 40->30
Electric Thunder: on hit 20->30
Rolling Attack: whiff 15->0/on hit 30->40

Guy
Close MK - Frames increased by 4F (on hit +6F/on block +2F)
- Frames increased by 6F for boost combos (on hit -3F/on block -7F)
Close HK - Frames increased by 10F for boost combos (on hit -8F/on block -13F)
- Push back on block for boost combos reduced
Far MP - Frames increased by 2F for boost combos (on hit -4F/on block -8F)
Far MK - Shortened frames by 2F (on hit ±0F/on block-1F)
Far HP - Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. MP - Frames increased by 7F for boost combos (on hit -4F/on block -8F)
cr. HP - Push back on block for boost combos reduced
- Frames increased by 8F for boost combos (on hit -10F/on block -16F)
Jump MP - Can now be canceled
Ninja Sickle - Startup 12F->10F
- Knock away changed to shoot straight up on hit
- Push back on block reduced
- Hit box enlarged
Bushin Gokusaken - Opponents now launched straight upwards on hit
Bushin Gokusaken Throw - Damage increased from 100->170
Neck Breaker - Became 2-hit move
Bushin Izuna Otoshi - Slowed timing of attack activation
M Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- Increased air combo juggle counter
EX Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- Increased air combo juggle counter
- Increased invincibility time by 1F
EX Bushin Senpukyaku - Added area below the knees to the hit box
Neck Flip - First attack is now a mid-level attack
EX Run - Added Armor Effect to Sudden Stop follow up
Grab Throw/Shoulder Throw - Increased damage from 120->130
Special move meter gain
Bushin Senpukyaku: whiff 15->10/on hit 20×number of attacks->12×number of attacks
Bushin Izuna Otoshi (Jump): Air 10
Bushin Izuna Otoshi (Elbow Drop): on hit 40->20
Bushin Izuna Otoshi (Throw): on hit 30->60
Run: whiff 10->5
Sudden Stop: whiff 10->5
Shadow Kick: whiff 5->15
Neck Flip: whiff 5->10/on hit 20+20(40)->20+10(30)
Kaiten Izuna Otoshi: whiff 15->10/on hit 30->80
Hozanto: whiff 15->0

Cody
Close MP - Frames increased by 9F for boost combos (on hit -6F/On block -10F)
Close MK - Frames increased by 2F for boost combos (on hit -5F/On block -9F)
- Push back on block for boost combos reduced
Close HP - Frames increased by 9F for boost combos (on hit -10F/On block -16F)
Close HK - Frames increased by 6F for boost combos (on hit -12F/On block -18F)
- Push back on block for boost combos reduced
Far LK - Hit box reduced
Far MP - Frames increased by 9F for boost combos (on hit -8F/On block -12F)
Far HP - Frames increased by 6F for boost combos (on hit -13F/On block -18F)
- Push back on block reduced
Far HK - Frames increased by 7F for boost combos (on hit -14F/On block -19F)
- Push back on block reduced
cr. LK - Startup increased from 3F->5F
- Hit box reduced
- Frames increased by 3F (on hit ±0F/on block -4F)
cr. MK - Frames increased by 5F for boost combos (on hit -9F/on block -13F)
cr. HP - Frames increased by 8F for boost combos (on hit -12F/on block -18F)
- Push back on block for boost combos reduced
cr. HK - Frames increased by 6F for boost combos (on block -20F)
- Push back on block for boost combos reduced
MP (with knife) - Frames increased by 10F for boost combos (on hit -9F/on block -13F)
- Push back on block for boost combos reduced
- Hit box reduced
- Hurt box reduced
MP (with knife) - Frames increased by 5F for boost combos (on hit -9F/On block -13F)
- Push back on block for boost combos reduced
- Hit box reduced
- Hurt box reduced
- Now cannot be canceled
HP (with knife) - Reduced frames by 4F (on hit +5F/On block ±0F)
- Frames increased by 4F for boost combos (on hit -12F/On block -17F)
- Push back on block for boost combos reduced
cr. HP (with knife) - Push back on block for boost combos reduced
Zonk Knuckle - Push back on block reduced
EX Zonk Knuckle - Knock away changed to shoot straight up on hit
- Damage decreased from 160->100
- Push back on block reduced
EX Bad Stone - Startup reduced from 30F->28F
Guard cancel - Became a 2-hit move
Prisoner Throw - Damage increased from 120->130
Special move meter gain
Bad Stone: whiff 15->5
Criminal Upper (L): on hit 5×4(20)->20+8×3(44)
Criminal Upper (M): on hit 10+5×4(30)->20+8×4(52)
Criminal Upper (H): on hit 10+2×5(20)->20+8×5(60)
Zonk Knuckle: whiff 15->10/on hit 20->30
Ruffian Kick: whiff 15->0/on hit 30->50

Elena
Jump - Total frames for jump decreased from 41F->38F
Close MP - Startup decreased from 6F->5F
- Can now be cancelled
cr. MP - Hit box enlarged
- Frames increased by 5F for boost combos (on hit -3F/On block-7F)
cr. MK - Hit box enlarged
Target Combo 4(MK?2HP) - Hit box enlarged
Sliding - Startup decreased from 14F->10F
- Hurt box area above neck now invincible to projectiles
Handstand Kick - Decreased frames by 3F (on hit +3F/On block-1F)
M/H Lynx Tail - Decreased frames for block stun by 2F (M -4F->-6F?H -2F->-4F)
EX Lynx Tail - Final hit now knocks opponents behind Elena
- Damage decreased from 150->100
EX Scratch Wheel - Length of invincibility changed from 1~5F->1~6F
EX Rhino Horn - Now invincible against projectiles from the first frame of the move until the second frame of the start of the final attack
Leg Lift Throw/Leg Hook - Damage increased 120->130
Brave Dance - Startup decreased from 14F->5F
Special move meter gain
Mallet Smash: whiff 15->10/on hit 20×2(40)->15×2(30)
Scratch Wheel (L): whiff 15->10/on hit 40->30
Scratch Wheel (M): whiff 15->10/on hit 40×2(80)->15×2(30)
Scratch Wheel (H): whiff 15->10/on hit 40×3(120)->10×3(30)
Lynx Tail (L): whiff 15->10/on hit 40->30
Lynx Tail (M): whiff 15->10/on hit 20×2(40)->20×2(40)
Lynx Tail (H): whiff 15->10
Spinning Scythe: on hit 10×2(20)->15×2(30)
Spinning Scythe (follow up): whiff 5->10/on hit 10×2(20)->15×2(30)
Rhino Horn: whiff 15->0/on hit 20×2(40)->30×2(60)

Dudley
MP - Frames increased by 5F for boost combos (on hit -3F/On block -7F)
- Push back on block for boost combos reduced
HP - Push back on block for boost combos reduced
HK - Damage decreased 90->75
cr. MP - Frames increased by 5F for boost combos (on hit -4F/On block -8F)
- Push back on block for boost combos reduced
cr. MK - Startup decreased from 10F->7F
- Increased hold over from 3F->5F
- Hurt box reduced
Diagonal Jump HK - Damage decreased from 100->80
- Decreased hold over from 10F->7F
Dart Shot - Decreased block stun by 4F (On block -4F)
M Jet Upper - Damage decreased from 140->120
- Decreased airborne combo count
- Decreased block stun by 4F
- Decreased screen freeze by 4F
- Push back on block reduced
H Jet Upper - Increased airborne combo count
- Damage decreased from 160->120
Short Swing Blow (including EX) - Added invincibility attribute to throws
- Removed hurt box on the head and torso during Super Charge
EX Cross Counter - Hit box enlarged on second and third hits
Rolling Thunder - Easier to transition to lock animation when move hits an airborne opponent
Special move meter gain
Jet Upper (L & M): whiff 15->10
Jet Upper (H): whiff 15->10
Machinegun Blow (L): whiff 15->10
Machinegun Blow (M): whiff 15->10/on hit 10×4(40)->8×4(32)
Machinegun Blow (H): whiff 15->10/on hit 10×6(60)->8×6(48)
Cross Counter: whiff 15->10
Duck: whiff 10->5
Ducking Straight: whiff 5->10/on hit 30->40
Ducking Upper: whiff 5->10/on hit 20×2(40)->15×2(30)
Thunderbolt: on hit 20×2(40)->15×3(45)
Short Swing Blow: whiff 15->0/on hit 30->50