Monday, October 22, 2012

SFxT v.2013 change log for Mega Man, Cole, Toro, Kazuya, Nina, Marduk, King, Bob, and Julia


If it's broke, fix it.

Street Fighter x Tekken (SFxT) 2013 is set for a Dec. 2012 release. The free update will be available to Xbox 360, PS3, PC, and PS Vita gamers. Capcom revealed the change log from the Street Fighter side. Now Capcom-Unity has posted the change log for a couple of PS3 exclusive characters and some Tekken fighters.

See the changes below.

Toro
L/M Shoryuken - Reduced block stun by 10F
- Lessened screen freeze by 5F
Special move meter gain:
Shoryuken: On hit 40->30
Tatsumaki Senpukyaku: whiff 20->10/On hit 40->30
Airborne Tatsumaki Senpukyaku: whiff 20->0/On hit 40->35
Joudan Sokutogeri: whiff 15->10/On hit 40->30
Hadoken: whiff 10->0/On hit 40->30

Megaman
Close HP - Reduced startup from 10F->5F
Close HK - Lower half of the body now invincible against airborne attacks
Far MP - Can now be cancelled
Far HP - Can now be cancelled
- Reduced startup from 10F->5F
Far HK - Lower half of the body now invincible against airborne attacks
Ice Slasher - Increased frames bi 1F on hit (On hit +4F)
Thunder Beam - Decreased damage from 80->60
Mega Uppercut - Decreased damage from 120->85
Mega Buster - Decreased damage from 80->65
EX Mega Buster - Increased damage from 80->150
Special move meter gain:
Ice Slasher: whiff 15->5/On hit 40->20
Thunder Beam: whiff 15->5/On hit 40->20
Mega Uppercut: whiff 15->5/On hit 40->30
Mega Buster: whiff 15->0/On hit 40->30

Cole
Command change - Changed command for Shock Wave from "41236+P" to "63214+K"
- Changed command for Ionic Vortex from "41236+PPP" to "63214+KKK"
- Roll Attack "6+HP" no longer activates with "3+HP"
HP - Reduced frames by 2F (On hit +8F/On block +3F)
- Push back on block reduced
cr. HP - Can now be cancelled
Sliding Combo (successful) - Reduced frames by 5F on hit
- Reduced frames by 15F on block
- Now launches straight upward on hit
Shock Grenade - Increased overall frames from 38F->43F
Shock Wave - Push back on block reduced
EX Amp Combo - Now has same move value as H Amp Combo
Special move meter gain:
Amp Combo: whiff 0->10/On hit 40->20
Amp Combo Follow Up 1: whiff 0->5/On hit 40->15
Amp Combo Follow Up 2: whiff 0->10/On hit 30->20
Thunder Drop: whiff 0->10
Shock Grenade: whiff 0->5
Lightning Hook: whiff 0->10/On hit 30->60
Shock Wave: On hit 40->50

Kazuya Mishima
MP - Hurt box enlarged
- 6F added to Boost combo (-5F on hit/-9F on block)
HP - Hurt box enlarged
- Push back on hit and block reduced
- 4F added to Boost combo (-10F on hit/-15F on block)
HK - Push back on block when used in boost combo reduced
cr. LK - Hitbox reduced
- Hurt box enlarged
cr. MP - 6F added to Boost combo (-5F on hit/-9F on block)
cr. MK - Push back on block when used in boost combo reduced
cr. HP - 8~9F of arm only is invincible versus jumping attacks
Right Splits Kick - Midair hit causes ground bound
EX Rising Uppercut - Forward movement increased
- Damage 80->100
Demon God Fist - Increased midair combo count
EX Demon God Fist - Damage 80+100(180)->80+120(200)
Mist Step - Removed invincibility to standing attacks
- Hurt box reduced
EX Slaughter Hook - Removed invincibility to strikes
Rising Uppercut (Fastest Input) - Block stun reduced by 2 (-1F on block)
Skull Smash - Damage 120->130
Special move meter gain:
Mist Step: whiff 5->0
Rising Uppercut: whiff 5->10/On hit 40->20
Rising Uppercut (fastest input): whiff 15->10/On hit 40->30
Dragon Uppercut: whiff 5->15
Dragon Uppercut to Middle Kick: On hit 40->15
Dragon Uppercut to Spinning Low Kick: On hit 40->15
Spinning Demon: whiff 5->10/On hit 40->20
Spinning Demon -> Spinning Demon: On hit 40->15
Spinning Demon -> Spinning Demon Hook: whiff 5->10/On hit 40->20
Rising Sun (L): whiff 10->15/On hit 40
Rising Sun (M): whiff 10->15/On hit 40×2(80)->20×2(40)
Rising Sun (H): whiff 10->15/On hit 40×3(120)->15×3(45)
Roundhouse to Triple Spin Kick: On hit 40->15
Slaughter Hook: whiff 15->10/On hit 40×2(80)->20×2(40)
Slaughter High Kick: whiff 15->10/On hit 40×2(80)->20×2(40)
Devastator: whiff 15->10/On hit 40×2(80)->20+30(50)
Demon God Fist: whiff 15->0/On hit 40->60

Nina Williams
LK - Hurt box enlarged
MP - Hurt box enlarged
- 7F added to Boost combo (-5F on hit/-9F on block)
MK - Hurt box enlarged
HP - Hurt box enlarged
HK - Hurt box enlarged
- Push back on block when used in boost combo reduced
cr. LK - Startup 5F->4F
- Hit box reduced
cr. MP - (+4F on hit/±0F on block)
cr. MK - Startup 7F->6F
cr. HP - Startup 8F->5F
- Damage 90->80
j. MK - Can crossup now
j. HK - Cannot crossup anymore
Spider Knee - Increased forward movement
Ivory Cutter - Damage 50+40(90)->50×2(100)
Blonde Bomb - Uniform 80 damage->L=70, M=80, H=100
- Push back on hit and block adjusted depending on move strength
Blonde Bomb (L) - Block stun reduced by 1 (-6 on block)
Blonde Bomb (M) - (0F on hit/-7F on block)->(+2F on hit/-6F on block)
Blonde Bomb (H) - Block stun reduced by 1 (-6 on block)
- Hit causes knock down
Geyser Cannon (L) - Startup 15F->8F
- From 6F onward move is invincible against air attacks
- Hit box enlarged
- Block stun reduced by 3 (-10 on block)
- No push back on block
- No movement when kicks come out
Geyser Cannon (M) - Damage 70->80
Geyser Cannon (H) - Damage 80->100
EX Geyser Cannon - Block stun reduced by 3 (-10 on block)
Skull Splitter - Damage 70->80
Arm Break - Damage 60->80
Special move meter gain:
Skull Splitter: whiff 15->10/On hit 40->30
Geyser Cannon: On hit 30->40
Backhand Slap: whiff 5->10/On hit 20->30
Arm Break: whiff 0/On hit: 30
Double Arm Break: On hit 0->40
Blonde Bomb: On hit 0->40

Craig Marduk
Mongolian Chop - Command changed from [PP] to [6+PP]
Close LP - Startup 5F->4F
- (+3F on hit/-2F on block)
Close MP - (+6F on hit/+2F on block)
Far MP - Push back on block when used in boost combo reduced
cr. MP - Push back on block when used in boost combo reduced
- (+4F on hit/0F on block)
cr. HP - Startup 13F->10F
- Floats higher on hit
Revolving Trap Kick - Changed to be continuous hits
Double Leg Take Down - Attack active frames 2F->3F
Mount Rush - Attack active frames 2F->3F
Special move meter gain:
Gator Slam (L and M): On hit 40->60
Gator Slam (H): On hit 20×2(40)->30×2(60)
Northern Lights Suplex: whiff 15->20/On hit 40->80
Double Leg Take Down: whiff 10->0/On hit 40->30
Mount Mongolian Chop: whiff 5->0/On hit 0->30×2+40(100)
Hercules' Hammer: whiff 5->0/On hit 0->80

King
Reverse Arm Slam Combo - Move does not come out with [121+P]
Wonderful Mexican Special Combo - Move does not come out with [121+PPP]
Close MP - Damage 60->65
- Hit box enlarged
Close MP - Damage 60->65
- Hit box enlarged
- 5F added to Boost combo (-3F on hit/-9F on block)
Close MK - Damage 60->70
- 2F added to Boost combo (-5F on hit/-9F on block)
Close HP - Damage 90->100
Close HK - Push back on block when used in boost combo reduced
- 5F added to Boost combo (-9F on hit/-14F on block)
Far MP - Damage 60->70
Far MK - Damage 60->70
Far HP - Damage 90->100
Far HK - Damage 90->110
- Push back on block when used in boost combo reduced
cr. LK - Startup 6F->5F
cr. MP - (+5F on hit/+1F on block)
- 3F added to Boost combo (-5F on hit/-9F on block)
cr. MK - Startup 8F->7F
cr. HP - Startup 8F->7F
- (+2F on hit/-4F on block)
- Hit box enlarged
- Active frames change to 5
- Hurt box above the chest area is invincible against air attacks
- Push back on hit and block when used in boost combo reduced
Jumping Knee Lift - Damage 110->100
- Reduced air combo count to 2
- From startup until 4th frame, move counts as ground state
Running Jaguar Bomb (L) - Invincible against air attacks
- Startup 12F->6F
Running Jaguar Bomb (M) - Damage 160->170
Running Jaguar Bomb HH) - Damage 170->180
EX Running Jaguar Bomb - Startup 13F->10F
- Full body invincibility against strikes
Lariat - Damage 70->100
Leg Screw - Damage 170->220
DDT - Damage 90->120
Giant Swing (L) - Damage 250->280
Giant Swing (M) - Damage 230->250
Giant Swing (H) - Damage 210->230
EX Giant Swing - Damage 230->250
Tomahawk (L) - Damage 200->250
Tomahawk (M) - Damage 180->230
Tomahawk (H) - Damage 170->210
EX Tomahawk - Damage 180->230
Reverse Arm Slam Combo - Damage 20+110(130)->60+120(180)
EX Reverse Arm Slam Combo - Damage 20+50+100(170)->60+40+120(220)
Winding Nut - Damage 130->150
Suplex - Damage 130->150
Special move meter gain:
Lariat: whiff 5->10/On hit 60->30
Elbow Drop: whiff 5->10/On hit 60->30
Water Surface Kick: whiff 5->10/On hit 60->30
Leg Screw: whiff 15->10/On hit 40->50
Running Jaguar Bomb: On hit 40->60
Konvict Kick: On hit 60->25
DDT:On hit 40->50
Giant Swing: whiff 15->20/On hit 40->80
Tomahawk: whiff 15->20/On hit 40->60
Reverse Arm Slam Combo: whiff 15->0/On hit 40->60

Bob
Walk speed - Changed to same as Ken
Close/Far LP - Hurt box enlarged
- Startup 5F->4F
Close MP - Startup 10F->6F
Close HP - Midair hit causes bound
Far HP - Push back on block when used in boost combo reduced
cr. MP - (+6F on hit/+2F on block)
cr. HP - Hit box enlarged
- Changed way move overlaps with others
- Duing active frames 3~7F, from the neck and up is invincible against air attacks
- Damage 90->80
j. HK - Damage 100->90
Gaufrettes Punch - Midair hit causes bound
Fast Break - Changed from high to mid attack
- Can be canceled
Cracker (L) - Hurt box appears 1F later
- Startup 10F->6F
Cracker - Causes lower float on midair hit
- Fall speed slowed
EX Cracker - Startup 9F->6F
- 0F on hit
Spiral Rocky - Blow back on hit modified
- Landing recovery reduced
- Removed invincibility
Langue Washer - Damage 60->80
EX Giga Jacker - From startup until rebound after hit, move is projectile invincible
- Damage 120->180
- Hit causes untechable knockdown
Granchi Cannon - Hit causes wall bounce
- Counter hit causes crumple
- Changed midair combo count
- Move is +2 on block
Giga Meteo - First hit doesn't use midair combo count
- If first hit connects midair it causes bound
Flying Cask - Damage 120->130
Quarter Deck - Damage 120->130
Special move meter gain:
Spinner Ball: whiff 10->5/On hit 0->15×2(30)
Lyonnaise Break: whiff 5->10/On hit 40->25
Perfect Press: whiff 5->20/On hit 40->45
Panini Flip: whiff 5->20/On hit 30+20+20(70)->15×3(45)
Cracker: whiff 10->15/On hit 40->30
Pound Cake: whiff 5->15/On hit 40->30
Cracker Jacker: whiff 5->20
Langue Washer: whiff 5->10/On hit 40->25
Spiral Rocky: whiff 5->10/On hit 20×4(80)->10×4(40)
Granchi Cannon: whiff 5->15/On hit 40->30
Apres Sweep : whiff 5->15
Cutting Coppa: whiff 5->10/On hit 30->25
Giga Jacker: whiff 15->0/On hit 40->50

Julia Chang
Vitality - 1000->950
Back step - Reduced distance by 40%
Close/Far MP - Reduced frames by 3 (+7F on hit/+3F on block)
- 5F added to Boost combo (-5F on hit/-9F on block)
Close MK - 2F added to Boost combo (-5F on hit/-10F on block)
Close HK - Frames added to Boost combo (-9F on hit/-10F on block)
Far MP - 5F added to Boost combo (-6F on hit/-10F on block)
Far MK - 2F added to Boost combo (-6F on hit/-10F on block)
cr. LK - Hit box reduced
cr. MP - Reduced frames by 4 (+6F on hit/+2F on block)
- 5F added to Boost combo (-6F on hit/-10F on block)
cr. MK - Push back on block when used in boost combo reduced
Tiger Strike - Damage 50+80(130)->50+100(150)
Rising Kick (L) - Startup 8F->6F
- Damage 120->130
Rising Kick (L and M) - Block stun reduced by 10F
- Screen freeze reduced by 3F
- Push back on block reduced
EX Lashing Arrow - Hit causes wall bounce
- Damage 70->100
Iron Mountain Rush - Startup 1F->3F
Wild Stallion - Damage 120->130
Mad Axes - Damage 120->130
Special move meter gain:
Tequila Sunrise Elbow Smash: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
Hunting Tomahawk: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
Wind Roll Explosion: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
Rising Kick (L): On hit 60->40
Rising Kick (M and H): On hit 60+60(120)->20×2(40)
Tiger Strike: whiff 15->0/On hit 10+10(20)->20+50(70)