Siliconera sat down with Capcom's own Seth Killian to discuss Street Fighter III: Third Strike Online Edition.
In the interview, Killian talks about the graphics and development of the game.
"We didn’t redraw the graphics, of course, those are done with filters and things like that. Even though there are just filters, there was still a lot of work put into that. That’s not even really where most of the money was spent. A lot of back-end technology to implement our own game system of achievements and systems of unlocks. It was a matter of getting into the basics of the code and tearing the code apart from the arcade side to implement it properly. For Third Strike it’s the first time where we’ve had access to the source code, which really paid off. Ripping apart the source code let Capcom add in replay sharing over Xbox Live/PlayStation Network and YouTube. Street Fighter III: Third Strike Online Edition also runs on its own external servers."