Friday, June 13, 2014

Capcom releases June 13 patch for PC version of AE 2012

A new patch has made its way to the PC version of Super Street Fighter IV: Arcade Edition 2012, but problems still exist. Find out what has been fixed inside.

Today (June 13) Capcom released a new patch for the PC version of Super Street Fighter IV: Arcade Edition 2012 (AE 2012). Ever since making the transition from Games for Windows Live to Steamworks, the game has been a mess.

Issues have ranged from sound stuttering, to online and offline lag. Framerate issues and improper lighting on certain graphic settings have also been hindering the experience. So what does the latest patch bring to the table?

Here is what has been fixed:
  1. Loud Announcer - sound level during fights have been adjusted to match the original output level.
  2. Tweaked code that contributed to time out issues for some users.
  3. Graphics - Improper lighting when Stage Quality is set to LOW. This has now been adjusted to match the original effect.
A Capcom employee noted that the company is prioritizing a fix for the game's netcode and lag that players are experiencing. The employee also says work has slowed down on updating the PC version due to E3.

Fernando's POV: This isn't the patch gamers were hoping for and doesn't address the most annoying issues. People are still experiencing horrid sound stuttering, online and offline lag, and same region problems. We can only hope that by the end of next week, these issues are resolved because there's no excuse following E3.