Showing posts with label Street Fighter x Tekken gem system. Show all posts
Showing posts with label Street Fighter x Tekken gem system. Show all posts
Sunday, February 10, 2013
Evo 2013: Street Fighter x Tekken 2013 pre-set gems allowed
Like them or not, gems will play a role in the Street Fighter x Tekken 2013 tournament at Evo 2013. See the official confirmation from "Mr. Wizard" inside.
Tuesday, August 21, 2012
Quick Quote: Capcom has no plans to remove gems in SFxT mode
Those hoping Capcom would bust out a Street Fighter x Tekken (SFxT) mode free of gems are in for a rude awakening. It ain't happening says Capcom Vice President Christian Svensson on the Capcom-Unity forums. We'll see if the company changes their tune in the future."Still no plans at this time for that. Sorry"
Tuesday, April 10, 2012
Street Fighter x Tekken: Tournament patch available now
If it's broke, fix it.
Capcom has announced that the Street Fighter x Tekken (SFxT) tournament patch is out now on Xbox Live and PSN. News of the patch was revealed earlier this month with swap costumes and color packs being released first.
The tournament patch fixes the sound issues that plagued the game's online experience. You are now able to customize gems at the character select screen as well.
Wednesday, February 1, 2012
Yoshinori Ono: Gems were very important in Street Fighter x Tekken
Gems! Gems! Oh my!
From the day it was announced, the Gem system in Street Fighter x Tekken (SFxT) has been criticized by fans. Many saw the system as an opportunity for casual fans to hang with the pros without putting in the effort to learn the game.
Capcom community manager, Seth Killian tried to clear the air on the system and reassured fans that gems would be balanced. If you're still confused on the gem system, click here.
SFxT producer, Yoshinori Ono, sat down with Giant Bomb to discuss why there will be no gem filter online:
Street Fighter x Tekken: Seth Killian talks gems and competitive aspects
In just over a month, Street Fighter x Tekken (SFxT) will make its way to North America.
Despite the hype and explanations, fans are still concerned about the Gem system. Capcom community manager Seth Killian has had his hands full with SFxT. From clearing up confusion regarding the Gem system to claiming he'd cut Pandora mode if it wasn't up to par.
See what Killian had to say to Kotaku regarding the Gem system and the competitive aspects of fighting games below:
Tuesday, January 24, 2012
Over 25 minutes of Street Fighter x Tekken gameplay (Video)
The hype for Street Fighter x Tekken (SFxT) continues to grow strong. GiantBomb has uploaded over 25 minutes of gameplay footage from Capcom's upcoming crossover fighter. Some interesting things to note include button configuration at the character select screen. GiantBomb also claims that Capcom will be releasing a patch that'll make selecting gems easier for tournament goers.
Friday, January 20, 2012
Street Fighter x Tekken: Gem and Pandora Combos
Weak-sauce? Not anymore, apparently.
Capcom has uploaded three new Street Fighter x Tekken (SFxT) combo videos. The videos include beginner and intermediate gem combos and a Pandora mode video.
If you'd like to go more in-depth on these SFxT combo videos, click here.
Watch the combo videos below:
NOTE: The sound quality is bad so you may want to lower the volume.
Friday, January 13, 2012
Reminder: Live stream revealing new Street Fighter x Tekken feature at 6 p.m. ET
Whoever said less is more, never picked up a controller.
Tonight (Jan. 13, 2012), Capcom will be streaming Street Fighter x Tekken (SFxT) from the west coast at 6 p.m. ET. Earlier this week, Capcom's Yoshinori Ono hinted that a new feature for SFxT would be revealed on the stream.
With Pandora mode and the gem system already making waves, what could Capcom have up their sleeves this time?
Watch the SFxT stream at 6 p.m. ET below:
Tuesday, January 10, 2012
Street Fighter x Tekken: New Feature to be Revealed this Friday (Jan. 13)
Pandora mode? Check. Gem system? Check. New feature coming this Friday (Jan. 13)? Check.
Street Fighter x Tekken (SFxT) is one of the most anticipated fighting games in recent memory, which is why it should come as no surprise that Capcom is loading the upcoming crossover with a bevy of features.
In order to avoid the lack of features that plagued the original Marvel vs. Capcom 3 (MvC3) title, Capcom has added new features such as the Gem system and Pandora mode. Now a new feature will make its way to the crossover.
Peep the tweet of Capcom's Yoshinori Ono below:
Monday, January 2, 2012
Street Fighter x Tekken: Autoblock gems (Video)
Enjoy Free Games has uploaded a video showing how the autoblock gems work in Street Fighter x Tekken (SFxT). Street Fighter's Ryu puts the gems to the test as he gives Tekken's Kazuya all he can handle.
Thursday, December 15, 2011
What you need to know about Street Fighter x Tekken gems
Still confused about gems?
You're not the only one, which is why Capcom has gone in-depth on the Street Fighter x Tekken (SFxT) gem system. It seems like ever since it was first announced, the gem system has been met with confusion and criticism.
Capcom community manager Seth Killian has said in the past that the system has been misunderstood and confusion has caused an uproar. Perhaps this new feature is indeed misunderstood and SFxT fans need more information.
In we go:
Monday, December 12, 2011
Street Fighter x Tekken: Divine speed gems (Video)
Much to the chagrin of some fans, Capcom-Unity has posted a high definition version of the divine speed gems in Street Fighter x Tekken (SFxT). The 23 second clip shows the difference in Zangief's speed with and without the gems. One thing remains the same, however, Kazuya receives a piledriver.
Friday, December 9, 2011
Street Fighter x Tekken: Speed Gems (Video)
Capcom (via Event Hubs) has uploaded a video showing the difference in Zangief with and without the speed gems in Street Fighter x Tekken (SFxT). The SFxT gem system has caused confusion amongst gamers since the day it was announced. Are these gems overpowered or is it something you can deal with?
Tuesday, December 6, 2011
Justin Wong talks SFxT gems, 'Kings of Chinatown' and more (Video)
Jason CF of Event Hubs sat down with top tournament player, Justin Wong at Northeast Championships (NEC) XII. Among the topics the Ultimate Marvel vs. Capcom 3 (UMvC3) and Super Street Fighter IV: Arcade Edition (AE) tournament player discussed was the gem system in Street Fighter x Tekken (SFxT). Wong also talked about the 'Kings of Chinatown' documentary.
Tuesday, November 29, 2011
Street Fighter x Tekken: Pre-order bonus gems posted on Amazon and GameStop
Not all gems are created equal.
You can pre-order Street Fighter x Tekken (SFxT) at any major video game retailer, but the bonuses aren't all the same. Amazon and GameStop are offering different sets of bonus gems if you pre-order from them.
Amazon's bonus features the Iron Curtain Pack. This set includes nine gems which focus heavy on defensive abilities.
See what gem pack GameStop is dishing out below:
Friday, November 25, 2011
Capcom talks gems in Street Fighter x Tekken
The official Japan Street Fighter blog has gone more in-depth on the gem system in Street Fighter x Tekken (SFxT).
Among the topics the blog touched on were boost gems. There is a category of boost gems called "Ferocious Attack Gems." All five of these boost gems listed in the blog have a 50 percent increase in meter gain.
The activation conditions for the gems are; strike with three special moves, land a launch attack and guard four attacks.
For more on the "Ferocious Attack Gems," head past the jump:
Tuesday, November 8, 2011
Street Fighter x Tekken expected to sell 2 million copies
Capcom released its earnings for the first half of the fiscal year and the turnout isn't too great.
The company has dropped from $522 million in 2010 to $375.1 million in 2011. While it's not flattering news, Capcom believes they know what has caused the drop.
No major titles this year.
While games like Super Street Fighter IV: Arcade Edition sold over 400,000 copies worldwide, it was an expansion to a game made back in 2009.
Don't fret Capcom fans. There is good news in this piece.
Monday, November 7, 2011
Street Fighter x Tekken: Seth Killian talks gems and characters (Video)
MeriStationTV spoke with Capcom community manager Seth Killian on Street Fighter x Tekken (SFxT). Killian gets into more detail on the gems system. Last Thursday (Nov. 3, 2011) Capcom revealed there would be over 100 gems in SFxT. He also touches on character reveals.
Thursday, November 3, 2011
Street Fighter x Tekken: 50 gems? 100 gems? Capcom doesn't think so
The latest blog on Capcom-Unity indicates that the amount of gems in Street Fighter x Tekken (SFxT) may be well over 100.
"By the way, do you think the total number of Gems is 50? 100? Hmm, I don’t think so… Tons of Gems are in preparation! The best part is still to come!"Gems ... they're everywhere!
In case you've been living under a rock for a couple of weeks, the gems system for SFxT was first introduced at this year's New York Comic-Con. This system features in-game power-ups and allows you to customize your fighting styles.
Confused?
Capcom community manager Seth Killian to the rescue:
Monday, October 31, 2011
Street Fighter x Tekken: Confusion to blame for Gems ruckus
It all started at this year's New York Comic-Con.
Street Fighter x Tekken (SFxT) producer, Yoshinori Ono, announced the release date (March 6, 2012) and special edition of the game in New York City. He also revealed the gem system which Capcom dubbed "revolutionary."
Confusion would follow the announcement almost immediately. Questions such as 'will the gems be DLC?' began to pop up. Capcom community manager Seth Killian answered some of those questions last Wednesday (Oct. 26). Still there was confusion among the SFxT community.
Here's what Killian had to say regarding the gem system controversy (via Gamasutra):
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