Wednesday, February 1, 2012

Yoshinori Ono: Gems were very important in Street Fighter x Tekken


Gems! Gems! Oh my!

From the day it was announced, the Gem system in Street Fighter x Tekken (SFxT) has been criticized by fans. Many saw the system as an opportunity for casual fans to hang with the pros without putting in the effort to learn the game.

Capcom community manager, Seth Killian tried to clear the air on the system and reassured fans that gems would be balanced. If you're still confused on the gem system, click here.

SFxT producer, Yoshinori Ono, sat down with Giant Bomb to discuss why there will be no gem filter online:


"When we were putting together all the concepts, we realized this would be the most ambitious fighting game that we’ve ever put together. Definitely, the gem system was part of that. If we made it so players could filter out players without gems and things like that, I mean, it’d be one way to play the game, but when we put together our initial vision of how it played, that was a very important part. Yeah, you can go into battle without gems--you don’t have to use it if you don’t want to--but we really think it’s a shame because we really think it makes the game better. As a whole, it’s a very important part of the game."