Monday, February 20, 2012

Capcom VP explains why PC games come out later than console versions


Are PC gamers left in the dark?

You might think so and it's not hard to see why. While PC gamers are often allowed to use their creativity via mods, consoles often get more exclusives and companies go through extreme lengths to stop piracy.

Even if it means penalizing the ones who made the purchase.

While frustration is setting in on the gamer, Capcom cares about the PC. At least that's what vice president Christian Svensson says (via Capcom-Unity):
"Quite often, PC development starts when the console development finishes or nearly finishes. Unless we start sitting on the console code and not releasing it until the PC development is complete (which we can’t do from a business planning perspective), there’s going to continue to be some small gaps unfortunately. We try to keep the gap as small as possible and at times, we have been able to make them simultaneous (Dark Void, Bionic Commando, BCR, MotoGP, Dead Rising 2, Dead Rising 2:OTR). Oh, and Arcade Edition was shipped on PC within 1 week of the console retail release (which I’d consider pretty much simultaneous)."