Showing posts with label Melee. Show all posts
Showing posts with label Melee. Show all posts

Thursday, January 5, 2012

Reminder: Apex 2012 live stream starting at 11 a.m. ET on Jan. 6 - 8


The biggest Smash tournament of the year is finally here.

Apex 2012 will come to you from Rutgers University in New Jersey starting tomorrow (Jan. 6) at 11 a.m. ET and ending on Sunday (Jan. 8).

There will be two streams of the event. The Super Smash Bros. Brawl and Melee tournaments will be streamed by Jaxel on 8 Way Run. Super Street Fighter IV: Arcade Edition v.2012 (AE v.2012), Ultimate Marvel vs. Capcom 3 (UMvC3) and Mortal Kombat 9 (MK9) will be streamed by Bifuteki.

For the Apex 2012 schedule and more details, click here.

Watch both streams starting at 11 a.m. ET below:

Friday, June 10, 2011

It Came From Nintendo: Super Smash Bros. Melee


After the success of Super Smash Bros for the Nintendo 64, the sequel, Super Smash Bros. Melee hit the Nintendo GameCube over two years later on December 3, 2001 in North America.

If you loved Super Smash Bros, then you probably loved its sequel. The improvements made in Super Smash Bros. Melee were substantial and left many gamers satisfied.

New features included an Event Mode, where you try different challenges such as Fire Emblem Pride. You could also take pictures by plugging in a controller to the fourth port of the GameCube. In the game you could collect trophies that resembled characters and items. Gamers could read about its history once you achieved them.

The characters roster was greatly expanded, you could now dodge even in midair, and the characters had more move sets that made the game a more technical fighter then it used to be. There was also of course the graphical upgrade, the new items that were scattered across the game, and new stages from each Nintendo universe.

You could even play enhanced remakes of stages from the previous Smash game as well. One of the coolest new features in the game was the Adventure Mode where you could play through stages based on each character from their universe.

Remember the stage 1-1 from Super Mario Bros? Ever thought to yourself playing through it as Pikachu from Pokémon, or Link from The Legend of Zelda? That was the weird nostalgia that Adventure Mode brought, playing through it with different characters. At the end of the Level would be a boss from that video game’s universe.

For example, in the end of the Super Mario Bros stage you have to fight both Mario and Princess Peach on top of her castle from Super Mario 64, which is also a playable stage in the game.

This game was a dream come true, not only as a fighting game but also because of Adventure Mode that made the game a platformer in its own unique way.